Artigos completos publicados em periódicos
coordenador Esteban Clua
1.
DE CASTRO RIBEIRO, MATHEUS ; LEIDERMAN, RICARDO ; CLUA, ESTEBAN WALTER GONZALEZ . Toward an ultrasonic inspecting method to detect and classify adhesive bonding defects in real time: a numeric study. JOURNAL OF THE BRAZILIAN SOCIETY OF MECHANICAL SCIENCES AND ENGINEERING (ONLINE), v. 42, p. 240, 2020.
2.
DA SILVA JUNIOR, JOSE RICARDO ; CAMPAGNA, DANIEL PRETT ; Clua, Esteban ; SARMA, ANITA ; MURTA, LEONARDO GRESTA PAULINO . Dominoes: An Interactive Exploratory Data Analysis tool for Software Relationships. IEEE TRANSACTIONS ON SOFTWARE ENGINEERING, v. 46, p. 1-1, 2020.
3.
CARVALHO, PABLO ; Clua, Esteban ; PAES, ALINE ; BENTES, CRISTIANA ; LOPES, BRUNO ; DRUMMOND, LÚCIA MARIA DE A. . Using machine learning techniques to analyze the performance of concurrent kernel execution on GPUs. Future Generation Computer Systems, v. 113, p. 528-540, 2020.
4.
RODRIGUES, E.O. ; CASANOVA, D. ; TEIXEIRA, M. ; PEGORINI, V. ; FAVARIM, F. ; CLUA, E. ; CONCI, A. ; LIATSIS, PANOS . Proposal and study of statistical features for string similarity computation and classification. INTERNATIONAL JOURNAL OF DATA MINING, MODELLING AND MANAGEMENT, v. 12, p. 277-307, 2020.
5.
SUMARI, FELIX O.H. ; MACHACA, LUIGY ; HUAMAN, JOSE ; CLUA, ESTEBAN W.G. ; GUÉRIN, JORIS . Towards Practical Implementations of Person Re-Identification from Full Video Frames. PATTERN RECOGNITION LETTERS, v. 138, p. 513-519, 2020.
6.
CARVALHO, PABLO ; CRUZ, ROMMEL ; DRUMMOND, LUCIA M. A. ; BENTES, CRISTIANA ; Clua, Esteban ; CATALDO, EDSON ; MARZULO, LEANDRO A. J. . Kernel concurrency opportunities based on GPU benchmarks characterization. Cluster Computing-The Journal of Networks Software Tools and Applications, v. 22, p. 1-12, 2019.
Citações:4
7.
MEDEIROS, PETRUCIO R. T. ; GOMES, RAFAEL B. ; CLUA, ESTEBAN W. G. ; GONÇALVES, LUIZ . Dynamic multifoveated structure for real-time vision tasks in robotic systems. Journal of Real-Time Image Processing, v. 16, p. 1-16, 2019.
8.
MELO, SIDNEY ARAUJO ; PAES, ALINE ; Clua, Esteban ; KOHWALTER, TROY C. ; Murta, Leonardo . Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning. ENTERTAINMENT COMPUTING, v. 32, p. 100318-100337, 2019.
9.
BARCHI, P.H. ; DE CARVALHO, R.R. ; ROSA, R.R. ; SAUTTER, R.A. ; SOARES-SANTOS, M. ; MARQUES, B.A. D. ; CLUA, E. ; GONÇALVES, T.S. ; DE SÁ-FREITAS, C. ; MOURA, T.C. . Machine and Deep Learning applied to galaxy morphology - A comparative study. Astronomy and Computing, v. 29, p. 100334-100350, 2019.
10.
VASCONCELLOS, EDUARDO C. ; CLUA, ESTEBAN W.G. ; FENTON, FLAVIO H. ; Zamith, Marcelo . Accelerating simulations of cardiac electrical dynamics through a multi-GPU platform and an optimized data structure. CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE, v. 32, p. 3322-3347, 2019.
Citações:1
11.
BRAZIL, A. L. ; CONCI, A. ; Clua, Esteban ; BITTENCOURT, L. K. ; BARUQUE, LUCIA BLONDET ; CONCI, N. S. . Haptic forces and gamification on epidural anesthesia skill gain. ENTERTAINMENT COMPUTING, v. 25, p. 1-13, 2018.
12.
CRUZ, ROMMEL A.Q. ; BENTES, CRISTIANA ; BREDER, BERNARDO ; VASCONCELLOS, EDUARDO ; Clua, Esteban ; DE CARVALHO, PABLO M.C. ; DRUMMOND, LÚCIA M.A. . Maximizing the GPU resource usage by reordering concurrent kernels submission. CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE, v. 3, p. e4409-4422, 2018.
Citações:4
13.
TOROK, LEONARDO ; PELEGRINO, MATEUS ; TREVISAN, DANIELA ; Montenegro, Anselmo ; Clua, Esteban . Smart controller: Introducing a dynamic interface adapted to the gameplay. ENTERTAINMENT COMPUTING, v. 27, p. 32-46, 2018.
Citações:1
14.
COSTA KOHWALTER, TROY ; DE AZEREDO FIGUEIRA, FELIPE MACHADO ; DE LIMA SERDEIRO, EDUARDO ASSIS ; DA SILVA JUNIOR, JOSE RICARDO ; GRESTA PAULINO MURTA, LEONARDO ; WALTER GONZALEZ CLUA, ESTEBAN . Understanding game sessions through provenance. ENTERTAINMENT COMPUTING, v. 27, p. 110-127, 2018.
15.
Valente, Luis ; Feijó, Bruno ; RIBEIRO, ALEXANDRE ; Clua, Esteban . Pervasive virtuality in digital entertainment applications and its quality requirements. ENTERTAINMENT COMPUTING, v. 26, p. 139-152, 2018.
16.
BREYER, FELIPE ; KELNER, JUDITH ; Clua, Esteban . Multi-Device Classification Model for Game Interaction Techniques. International Journal of Human-Computer Interaction (Online), v. 34, p. 716-731, 2018.
17.
Valente, Luis ; Feijó, Bruno ; LEITE, JULIO CESAR SAMPAIO DO PRADO ; Clua, Esteban . A method to assess pervasive qualities in mobile games. Personal and Ubiquitous Computing (Online), v. 22, p. 647-670, 2018.
Citações:1
18.
CABRERA, ELIZABETH ; ORTIZ, LUIS ; SILVA, BRUNO ; Clua, Esteban ; GONÇALVES, LUIZ . A Versatile Method for Depth Data Error Estimation in RGB-D Sensors. SENSORS, v. 18, p. 3122, 2018.
Citações:7
19.
MARQUES, BRUNO AUGUSTO DORTA ; CLUA, ESTEBAN WALTER GONZALEZ ; VASCONCELOS, CRISTINA NADER . Deep spherical harmonics light probe estimator for mixed reality games. COMPUTERS & GRAPHICS-UK, v. 76, p. 96-106, 2018.
Citações:5
20.
KOHWALTER, TROY ; Murta, Leonardo ; Clua, Esteban . Filtering irrelevant sequential data out of game session telemetry though similarity collapses. Future Generation Computer Systems, v. 84, p. 108-122, 2018.
21.
SANTOS, E. C. O. ; BATISTA, G. B. ; Clua, Esteban . JPlay Tutor: A new approach to programming teaching using games. INFORMÁTICA NA EDUCAÇÃO (IMPRESSO), v. 20, p. 81-102, 2017.
22.
JOSELLI, M. ; BINDER, FABIO ; Clua, Esteban ; SOLURI, EDUARDO . Concept, development and evaluation of a mind action game with the electro encephalograms as an auxiliary input. SBC JOURNAL ON 3D INTERACTIVE SYSTEMS, v. 8, p. 60-73, 2017.
23.
CARVALHO, DAVID B. ; CLUA, ESTEBAN G. ; POZZER, CESAR T. ; Passos, Erick B. ; PAES, ALINE . Simulated Perceptions for Emergent Storytelling. COMPUTATIONAL INTELLIGENCE, v. 33, p. 605-628, 2017.
Citações:1
24.
DA SILVA JUNIOR, JOSE RICARDO ; Clua, Esteban ; Murta, Leonardo . Efficient image-aware version control systems using GPU. Software, Practice & Experience (Print), v. 46, p. 1011-1033, 2016.
Citações:2
25.
SILVA, A. R. ; Clua, Esteban ; VALENTE, L. ; FEIJO, B. . First steps towards Live-action Virtual Reality Games. SBC Journal on 3D Interactive Systems, v. 7, p. 3-16, 2016.
26.
PEREZ, L. J. F. ; CALLA, L. A. R. ; MONTENEGRO, A. A. ; VALENTE, L. ; Clua, Esteban . Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps with automatic calibration. SBC Journal on 3D Interactive Systems, v. 7, p. 38-50, 2016.
27.
JACOB, L. B. ; Clua, Esteban ; OLIVEIRA, D. C. M. . Oh Gosh!! Why is this game so Hard? Identifying Cycle Patterns in 2D Platform Games Using Provenance Data. Entertainment Computing, v. 19, p. 65-81, 2016.
28.
Zamith, Marcelo ; P. LEAL-TOLEDO, REGINA CÉLIA ; Clua, Esteban ; TOLEDO, ELSON M. ; MAGALH&NBSP . A New Stochastic Cellular Automata Model for Traffic FlowSimulation with Drivers? Behavior Prediction. Journal of Computational Science, v. 4, p. 120-131, 2015.
Citações:25|3
29.
DA SILVA, JOSE RICARDO ; Clua, Esteban ; Murta, Leonardo ; SARMA, ANITA . Multi-Perspective Exploratory Analysis of Software Development Data. International Journal of Software Engineering and Knowledge Engineering, v. 25, p. 51-68, 2015.
Citações:2|2
30.
Clua, Esteban; Zamith, Marcelo . Programming in CUDA for Kepler and Maxwell Architecture. Revista de Informática Teórica e Aplicada: RITA, v. 22, p. 233-257, 2015.
31.
Joselli, Mark ; JUNIOR, JOSÉ RICARDO DA S. ; CLUA, ESTEBAN W. ; Montenegro, Anselmo ; Lage, Marcos ; Pagliosa, Paulo . Neighborhood grid: A novel data structure for fluids animation with GPU computing. Journal of Parallel and Distributed Computing (Print), v. 75, p. 20-28, 2015.
Citações:6|3
32.
ANDRADE, P. F. ; Clua, Esteban ; SABINO, T. L. R. ; FORTI, F. . A Heuristic Approach to Render Ray Tracing Effects in Real Time for First-Person Games. SBC Journal on 3D Interactive Systems, v. 5, p. 26-33, 2014.
Citações:1
33.
Zamith, Marcelo ; Valente, Luis ; JOSELLI, M. ; SILVA JUNIOR, J. R. ; Clua, Esteban ; FEIJO, B. . Exploring Energy Management on GPUs in Game Architectures. SBC Journal on 3D Interactive Systems, v. 5, p. 14-26, 2014.
34.
Santos, L. G. O. ; CLUA, E. W. G. ; BERNARDINI, F. C. . A Parallel FIPA Architecture Based on GPU for Games and Real Time Simulations. Lecture Notes in Computer Science, v. 7522, p. 306-317, 2012.
Citações:3
35.
SABINO, T. L. R. ; ANDRADE, P. F. ; CLUA, E. W. G. ; MONTENEGRO, A. A. ; PAGLIOSA, P. . A Hybrid GPU Rasterized and RAy Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. Lecture Notes in Computer Science, v. 7522, p. 292-305, 2012.
Citações:3
36.
BORCHARTT, TIAGO B. ; RESMINI, ROGER ; MOTTA, LEONARDO S. ; CLUA, ESTEBAN W.G. ; Conci, Aura ; VIANA, MARIANA J.A. ; SANTOS, LADJANE C. ; LIMA, RITA C.F. ; SANCHEZ, ANGEL . Combining approaches for early diagnosis of breast diseases using thermal imaging. International Journal of Innovative Computing and Applications (Online), v. 4, p. 163-183, 2012.
Citações:4
37.
Ricardo da Silva Junior, José ; Gonzalez Clua, Esteban W. ; Montenegro, Anselmo ; Lage, Marcos ; Dreux, Marcelo de Andrade ; Joselli, Mark ; Pagliosa, Paulo A. ; Kuryla, Christine Lucille . A heterogeneous system based on GPU and multi-core CPU for real-time fluid and rigid body simulation. International Journal of Computational Fluid Dynamics (Print), v. 26, p. 193-204, 2012.
Citações:4|4
38.
GAZOLLA, J. G. ; CLUA, E. W. G. ; SADJADI, M. ; DELGADO, J. . A case study on porting scientific applications to GPU/CUDA. Journal of Computational Interdisciplinary Sciences, v. 2, p. 3-11, 2011.
Citações:1
39.
Lattari, L. ; CONCI, A. ; MONTENEGRO, A. A. ; VIEIRA, M. B. ; CLUA, E. W. G. . Colour based human skin segmentation using graph-cuts in GPUs. Integrated Computer-Aided Engineering, v. 18, p. 41-59, 2011.
Citações:5|5
40.
Pamplona, V. F. ; Passos, Erick B. ; Zizka, J. ; Oliveira, M. M. ; Lawson, E. ; CLUA, E. W. G. ; Raskar, R. . CATRA: Interactive Measuring and Modeling of Cataracts. ACM Transactions on Graphics, v. 31, p. 131-138, 2011.
41.
MACHADO, A. ; Batista, I. A. ; Santiago, N. C. ; Padovani, R. R. ; Santos, U. ; Monteiro da Silva, S. L. ; CLUA, E. W. G. . Um Software Educativo para o Ensino de Avicultura. Tecnologia Educacional, v. 40, p. 60-73, 2011.
42.
JOSELLI, M. ; ZAMITH, M. ; CLUA, E. W. G. ; LEAL, R. ; MONTENEGRO, A. ; VALENTE, L. ; FEIJO, B. ; PAGLIOSA, P. . An architecture with automatic load balancing for real-time simulation and visualization systems. Journal of Computational Interdisciplinary Sciences, v. 1, p. 207-224, 2010.
Citações:4
43.
Zamith, Marcelo ; Leal-Toledo, Regina Célia P. ; Kischinhevsky, Mauricio ; CLUA, E. W. G. ; Brandão, Diego ; Montenegro, Anselmo ; Lima, Edgar B. . A probabilistic cellular automata model for highway traffic simulation. Procedia Computer Science, v. 1, p. 337-345, 2010.
Citações:2
44.
Robaina, Diogo T. ; Kischinhevsky, Mauricio ; de Oliveira, Sanderson L. Gonzaga ; Brandão, Diego N. ; Clua, Esteban ; Montenegro, Anselmo . An adaptive graph for volumetric mesh visualization. Procedia Computer Science, v. 1, p. 1741-1749, 2010.
45.
Passos, Erick B. ; Sousa, Jonhnny Weslley S. ; Clua, Esteban Walter Gonzales ; Montenegro, Anselmo ; Murta, Leonardo ; CLUA, E. W. G. . Smart composition of game objects using dependency injection. Computers in Entertainment : CIE, v. 7, p. 1, 2009.
Citações:6
46.
Passos, Erick Baptista ; Joselli, Mark ; Zamith, Marcelo ; Clua, Esteban Walter Gonzalez ; Montenegro, Anselmo ; Conci, Aura ; Feijo, Bruno ; CLUA, E. W. G. . A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. COMPUTERS IN ENTERTAINMENT, v. 7, p. 1, 2009.
Citações:11
47.
RAMOS, J. A. S. ; ESPERANZA, C. ; CLUA, E. W. G. . A progressive vector map browser for the web. Journal of the Brazilian Computer Society (Impresso), v. 15, p. 35-48, 2009.
Citações:2
48.
Joselli, Mark ; Zamith, Marcelo ; Clua, Esteban ; Montenegro, Anselmo ; Leal-Toledo, Regina ; Conci, Aura ; Pagliosa, Paulo ; Valente, Luis ; Feijó, Bruno ; CLUA, E. W. G. . An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment : CIE, v. 7, p. 1, 2009.
Citações:11
49.
Passos, Erick B. ; Montenegro, Anselmo ; Clua, Esteban W. G. ; Pozzer, Cezar ; Azevedo, Vinicius ; CLUA, E. W. G. . Neuronal editor agent for scene cutting in game cinematography. Computers in Entertainment : CIE, v. 7, p. 1, 2009.
Citações:2
50.
ZAMITH, M. ; CLUA, E. W. G. ; PAGLIOSA, P. ; CONCI, A. ; VALENTE, L. ; FEIJO, B. ; LEAL, R. ; MONTENEGRO, A. . The GPU Used as a Math Co-Processor in Real Time Applications. COMPUTERS IN ENTERTAINMENT, v. 6, p. 1-19, 2008.
Citações:8
51.
RABELLO, B. ; MATTOS, B. ; EVANGELISTA, B. ; CLUA, E. W. G. . Software Architecture of XNA framework. Revista de Informática Teórica e Aplicada (Impresso), v. 15, p. 30-55, 2007.
52.
FEIJO, B. ; DREUX, M. ; CLUA, E. W. G. ; BATTAIOLA, A. L. ; KOZOVITS, L. ; POZZER, C. . Desenvolvimento de Jogos em Computadores e Celulares - tópicos de pesquisa e fronteira tecnológica. Revista de Informática Teórica e Aplicada, v. 8, p. 7-46, 2001.