Trabalhos completos publicados em anais de congressos
coordenador Esteban Clua

 1. MORAN, M. B. H. ; CUNO, J. S. ; RIVEAUX, J. A. ; VASCONCELLOS, E. C. ; BIONDI, M. ; CLUA, E. W. ; CORREIA, M. D. ;
CONCI, A. . Automatic Sinusoidal Curves Detection in Borehole Images Using the Iterated Local Search Algorithm. In: 2020 International Conference on Systems, Signals and Image Processing (IWSSIP), 2020, Niterói. 2020 International Conference on Systems, Signals and Image Processing (IWSSIP), 2020. v. 27. p. 255-260.

2. SARAH, H. ; Clua, Esteban ; NADER VASCONCELOS, CRISTINA . Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab. In: International Conference on Human-Computer Interaction - HCI 2020, 2020, Copenhagen. Proceedings of the International Conference on Human-Computer Interaction, 2020. v. 22. p. 152-170.

3. JUNIOR, A. ; Clua, Esteban ; FILHO, M. ; SOUZA, J. L. . GPU-Based Criticality Analysis Applied to Power System State Estimation. In: International Conference on Computational Science and Its Applications - ICCSA 2020, 2020, Cagliari. Proceedings of the 20th International Conference on Computational Science and Its Applications, 2020. v. 20. p. 670-679.

4. PIRES, C. W. S. ; Clua, Esteban ; VASCONCELOS, E. C. . GPU Memory Access Optimization for 2D Electrical Wave Propagation through Cardiac Tissue and Karma Model using Time and Space blocking. In: International Conference on Computational Science and Its Applications - ICCSA 2020, 2020, Cagliari. Proceedings of the 20th International Conference on Computational Science and Its Applications, 2020. v. 20. p. 431-441.

5. TIZUKA, M. ; SALGADO, L. ; Clua, Esteban . Investigating m-health gamification rewards elements for adults 50+. In: IEEE International Conference on Serious Games and Applications for Health, 2020, Vancouver. Proceedings of the IEEE 8th International Conference on Serious Games and Applications for Health, 2020. v. 8. p. 100-109.

6. MALHEIROS, T. P. ; TREVISAN, D. ; Clua, Esteban ; RODRIGUES, E. O. ; SILVA, A. R. . Using the gameplay and the user data to predict and identify the causes of cybersickness manifestation in virtual reality games. In: IEEE 8th International Conference on Serious Games and Applications for Health - SeGAH, 2020, Vancouver. Proceedings of the IEEE 8th International Conference on Serious Games and Applications for Health, 2020. v. 8. p. 120-130.

7. MELO, SIDNEY ARAUJO ; Kohwalter, T. ; Clua, Esteban ; PAES, A. ; MURTA, LEONARDO GRESTA PAULINO . Player Behavior Profiling through Provenance Graphs and Representation Learning. In: International Conference on the Foundations of Digital Games (FDG), 2020, Malta. ACM Proceedings of the International Conference on the Foundations of Digital Games 2020, 2020.

8. LACERDA, PAULO ; GONZALEZ, JOSE ; ROCHA, NAZARETH ; SEIXAS, FLAVIO ; ALBUQUERQUE, CELIO ; Clua, Esteban ; Conci, Aura . A Parallel Method for Anatomical Structure Segmentation based on 3D Seeded Region Growing. In: 2020 International Joint Conference on Neural Networks (IJCNN), 2020, Glasgow. 2020 International Joint Conference on Neural Networks (IJCNN), 2020. p. 1-10.

9. Zamith, Marcelo ; Clua, Esteban ; SILVA JUNIOR, J. R. ; JOSELLI, M. . Applying Hidden Markov Model for Dynamic Game Balancing. In: XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBgames 2020), 2020, Recife. Proceedings of the Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2020. v. 19. p. 120-129.

10. WERNECK, M. ; Clua, Esteban . Generating procedural dungeons using machine learning methods. In: XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), 2020, Recife. Proceedings of the Brazilian Symposium on Computer Games and Digital Entertainment, 2020. v. 19. p. 140-149.

11. MALHEIROS, T. P. ; TREVISAN, D. ; Clua, Esteban . Minimizing cybersickness in head-mounted display systems: causes and strategies review. In: 22nd Symposium on Virtual and Augmented Reality (SVR 2020), 2020, Recife. ACM Proceedings of the XXII Symposium on Virtual and Augmented Reality (SVR), 2020. v. 22. p. 154-163.

12. OLIVEIRA, E. ; Clua, Esteban ; TREVISAN, DANIELA ; SALGADO, L. . Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario. In: 22nd Symposium on Virtual and Augmented Reality (SVR 2020), 2020, Recife. ACM Proceedings of the 22nd Symposium on Virtual and Augmented Reality (SVR), 2020. v. 22. p. 74-82.

13. KOHWALTER, TROY ; Murta, Leonardo ; Clua, Esteban . Provchastic: Understanding and predicting game events using provenance. In: 19th International Conference on Entertainment Computing (ICEC 2020), 2020, Xian. Proceedings of the XIX International Conference on Entertainment Computing, 2020. v. 19. p. 130-148.

14. Clua, Esteban; NOBLEGA, ASHEY ; PAES, ALINE . Towards Adaptive Deep Reinforcement Game Balancing. In: 11th International Conference on Agents and Artificial Intelligence, 2019, Prague. Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019. v. 2. p. 693-699.

15. VASCONCELOS, E. C. ; ROSA, R. ; FENTON, F. H. ; Clua, Esteban . A Data Structure for Optimizing Coalescence and Code Divergence in GPU based solutions for Finite Difference Methods. In: Conference of Computational Interdisciplinary Science (CCIS 2019), 2019, Atlanta. Proceedings of the Conference of Computational Interdisciplinary Science, 2019. v. 6. p. 110-117.

16. CORDEIRO BARBOZA, DIEGO ; MUCHALUAT-SAAD, DEBORA C. ; GONZALES CLUA, ESTEBAN WALTER ; GIMENEZ PASSOS, DIEGO . An Architecture for 2D Game Streaming Using Multi-Layer Object Coding. In: 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2019, Rio de Janeiro. 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE: IEEE, 2019. p. 62-118.

17. OLIVEIRA, E. ; NADER VASCONCELOS, CRISTINA ; SALGADO, L. ; TREVISAN, D. ; MARQUES, B. ; Clua, Esteban . FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD. In: International Conference on Entertainment Computing (ICEC 2019), 2019, Arequipa. Proceedings of the XVIII International Conference on Entertainment Computing, 2019. p. 70-84.

18. OLIVEIRA, W. ; TIZUKA, M. ; Clua, Esteban ; SALGADO, L. ; TREVISAN, D. . Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments. In: IFIP International Conference on Entertainment Computing (ICEC 2019), 2019, Arequipa. Proceedings of the XVIII International Conference on Entertainment Computing (ICEC 2019), 2019. p. 42-54.

19. GOULART, I. ; PAES, A. ; CLUA, E. . Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning. In: IFIP International Conference on Entertainment Computing (ICEC-2019), 2019, Arequipa. Proceedings of the XVIII International Conference on Entertainment Computing (ICEC-2019), 2019. p. 121-133.

20. CONCI, A. ; HERNANDEZ, M. B. ; CUNO, J. SALAS ; POPOVICI, D. ; JIGA, G. ; BIONDI, M. ; CLUA, E. W. . Classification of damages on borehole walls by images. In: THE 9TH INTERNATIONAL CONFERENCE ON STRUCTURAL ANALYSIS OF ADVANCED MATERIALS ICSAAM 2019, 2019, Ischia, 2019. v. 2196. p. 020031.

21. DORTA MARQUES, BRUNO A. ; NADER VASCONCELOS, CRISTINA ; Clua, Esteban ; REGO DRUMOND, RAFAEL . PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data. In: International Conference on Computer Graphics Theory and Applications, 2018, Funchal. Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018. v. 1. p. 215-222.

22. MARQUES, BRUNO AUGUSTO DORTA ; VASCONCELOS, CRISTINA NADER ; Clua, Esteban ; DRUMOND, RAFAEL REGO . Deep Light Source Estimation for Mixed Reality. In: International Conference on Computer Graphics Theory and Applications, 2018, Funchal. Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018. v. 1. p. 303-311.

23. TOROK, LEONARDO ; EISEMANN, E. ; TREVISAN, D. ; Montenegro, Anselmo ; Clua, Esteban . PadCorrect: Correcting User Input on a Virtual Gamepad. In: Graphics Interface Conference, 2018, Toronto. Proceedings of Graphics Interface 2018. Toronto: Canadian Human-Computer Communications Society, 2018. v. 44. p. 49-56.

24. ALVES, G. F. ; SOUZA, E. V. ; TREVISAN, D. ; MONTENEGRO, A. A. ; SALGADO, L. C. C. ; Clua, Esteban . Applying Design Thinking for Prototyping a Game Controller. In: International Conference on Entertainment Computing (ICEC 2018), 2018, Poznan. Proceedings of the International Conference on Entertainment Computing 2018, 2018. v. 1. p. 16-27.

25. OLIVEIRA, W. ; GAISBAUER, W. ; TIZUKA, M. ; Clua, Esteban ; HLAVACS, H. . Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment. In: International Conference on Entertainment Computing, 2018, Poznan. Proecedings of the International Conference on Entertainment Computing 2018, 2018. v. 1. p. 52-63.

26. MALHEIROS, T. P. ; OLIVEIRA, W. ; TREVISAN, D. ; Clua, Esteban . Gamification for Better Experience in Queues During Entertainment Events. In: XVII Simposio Brasileiro de Jogos e Entretenimento Digital (SBGames 2018), 2018, Foz do Iguacu. Proceedings of the XVII Simposio Brasileiro de Jogos e Entretenimento Digital - Trilha de Artes e Design. Porto Alegre: Sociedade Brasileira da Computação, 2018. v. 1. p. 120-128.

27. FIGUEIRA, FELIPE MACHADO ; NASCIMENTO, LUCAS ; DA SILVA JUNIOR, JOSE ; KOHWALTER, TROY ; Murta, Leonardo ; Clua, Esteban . BinG: A Framework for Dynamic Game Balancing using Provenance. In: 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2018, Foz do Iguaçu. 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2018. v. 1. p. 57-239.

28. TOROK, L. ; Pelegrino, M. ; MONTENEGRO, A. ; TREVISAN, D. ; Clua, Esteban . Designing Game Controllers in a Mobile Device. In: International Conference of Design, User Experience, and Usability (HCI International 2017), 2017, Vancouver. Proceedings of the HCI International 2017. Vancouver: Springer, 2017. v. 10289. p. 456-468.

29. BRAZIL, ANDRE LUIZ ; Conci, Aura ; Clua, Esteban ; BITTENCOURT, LEONARDO KAYAT ; BARUQUE, LUCIA BLONDET . A virtual environment for breast exams practice with Haptics and gamification. In: 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), 2017, Perth. 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), 2017. p. 1-7.

30. PORCINO, THIAGO M. ; Clua, Esteban ; TREVISAN, DANIELA ; VASCONCELOS, CRISTINA N. ; Valente, Luis . Minimizing cyber sickness in head mounted display systems: Design guidelines and applications. In: 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), 2017, Perth. 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), 2017. p. 1-6.

31. CRUZ, R. A. Q. ; Breder, B. ; BENTES, C. B. ; CARVALHO, P. ; Clua, Esteban ; Drummond, L. M. . Resolvendo o Problema de Reordenação de Kernels Concorrentes na GPU Utilizando o Problema da Mochila. In: XLIX Simpósio Brasileiro de Pesquisa Operacional, 2017, Blumenau. Anais do XLIX Simpósio Brasileiro de Pesquisa Operacional, 2017. Rio de Janeiro: Sociedade Brasileira de Pesquisa Operacional, 2017. v. 1. p. 1-12.

32. GONCALVES, G. ; MOURAO, E. ; TOROK, LEONARDO ; TREVISAN, D. ; Clua, Esteban ; MONTENEGRO, A. A. . Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. In: ICEC 2017 - IFIP International Conference on Entertainment Computing, 2017, Tsukuba. Proceedings of the XVI International Conference on Entertainment Computing, 2017. v. 16. p. 59-71.

33. CARVALHO, P. ; Drummond, L. M. ; BENTES, C. B. ; Clua, Esteban ; CATALDO, E. ; MARZULO, L. . Analysis and Characterization of GPU Benchmarks for Kernel Concurrency Efficiency. In: CARLA 2017- Latin American High-Performance Computing Conference, 2017, Buenos Aires. Proceedings of the Latin American High-Performance Computing Conference, 2017. v. 1. p. 35-43.

34. CRUZ, R. A. Q. ; CACAU, D. C. ; SANTOS, R. M. ; PEREIRA, E. J. R. ; LETA, F. ; Clua, Esteban . Improving accuracy of automatic fracture detection in borehole images with deep learning and GPUs. In: 30th Conference on Graphics, Patterns and Images (SIBGRAPI'17), 2017, Niterói. Proceedings of the 30th Conference on Graphics, Patterns and Images (SIBGRAPI'17), 2017. p. 250-256. 35. CRUZ, R. A. Q. ; Drummond, L. M. ; Clua, Esteban ; BENTES, C. B. . Analyzing and Estimating the Performance of Concurrent Kernels Execution on GPUs. In: XVIII Simpósio em Sistemas Computacionais de Alto Desempenho - WSCAD, 2017, Campinas. Anais do Simpósio em Sistemas Computacionais de Alto Desempenho - WSCAD. Porto Alegre: Sociedade Brasileira da Computação, 2017. v. 1. p. 1-12.

36. CARVALHO, P. ; BENTES, C. B. ; Drummond, L. M. ; CATALDO, E. ; Clua, Esteban . Caracterização dos Kernels do Benchmark Rodinia para GPUs. In: Escola Regional de Alto Desempenho, 2017, 2017, Nova Iguacu. Anais da Escola Regional de Alto Desempenho do Rio de JAneiro, 2017. Rio de JAneiro: Sociedade Brasileira da Computação, 2017. v. 1. p. 1.

37. SILVA, EIDER ; Clua, Esteban ; Montenegro, Anselmo ; TREVISAN, DANIELA ; Valente, Luis . An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. In: 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2017, Curitiba. 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2017. v. 1. p. 46-109.

38. Montenegro, Anselmo ; BAPTISTA, ICARO ; DEMBOGURSKI, BRUNO ; Clua, Esteban . A New Method for Modeling Clouds Combining Procedural and Implicit Models. In: 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2017, Curitiba. 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2017. v. 1. p. 173-160.

39. COSTA KOHWALTER, TROY ; GRESTA PAULINO MURTA, LEONARDO ; WALTER GONZALEZ CLUA, ESTEBAN . Capturing Game Telemetry with Provenance. In: 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2017, Curitiba. 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2017. v. 1. p. 66.

40. BRAZIL, ANDRE LUIZ ; Conci, Aura ; Clua, Esteban ; RODRIGUEZ-HERNANDEZ, NOEL ; BITTENCOURT, LEONARDO KAYAT ; RAMOS, REINALDO RODRIGUEZ . Force modeling and gamification for Epidural Anesthesia training. In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), 2016, Orlando. 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH). v. 4. p. 1-8.

41. VASCONCELOS, E. C. ; Clua, Esteban ; ROSA, R. ; Gazolla, João Gabriel Felipe M. ; FERREIRA, N. C. R. ; CARLQUIST, V. ; COSTA, C. F. S. . GPU Optimization for Data Analysis of Mario Schenberg Spherical Detector. In: XVI International Conference on Computational Science 2016 - ICCS 2016, 2016, San Diego. Proceedings of XVI the International Conference on Computational Science 2016 - ICCS 2016, 2016. v. 80. p. 2158-2168.

42. Kohwalter, T. ; OLIVEIRA, T. ; FREIRE, J. ; MURTA, L. G. P. ; Clua, Esteban . Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data. In: International Provenance and Annotation Workshop (IPAW), 2016, Washington DC. Proceedings of the International Provenance and Annotation Workshop (IPAW), 2016. p. 71-82.

43. SOUZA, G. ; SALGADO, L. ; Clua, Esteban ; TREVISAN, D. . Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games. In: International Conference on Human-Computer Interaction, 2016, Toronto. Proceedings of the XVIII International Conference on Human-Computer Interaction. Berlim: Elsevier, 2016. v. 9737. p. 194-203.

44. Batista, D. ; PAES, A. ; Clua, Esteban . Planning Social Actions Through the Others' Eyes for Emergent Storytelling. In: IEEE Symposium on Computacional Intelligence and Games, 2016, Santorini. Proceedings of the IEEE Conference on Computational Intelligence and Games 2016, 2016. v. 13. p. 101-110.

45. VALENTE, L. ; Feijo, Bruno ; SILVA, A. R. ; Clua, Esteban . The concept of pervasive virtuality and its application in digital entertainment systems. In: International Conference on Entertainment Computing (ICEC), 2016, Vienna. Proceedings of the International Conference on Entertainment Computing, 2016. p. 120-128.

46. Breder, B. ; CRUZ, R. A. Q. ; Drummond, L. M. ; Clua, Esteban ; VASCONCELOS, E. C. ; BENTES, C. B. . Maximizando o Uso dos Recursos de GPU Através da Reordenação da Submissão de Kernels Concorrentes. In: Simpósio em Sistemas Computacionais (WSCAD-SSC), 2016, Aracajú. Anais do Simpósio em Sistemas Computacionais de Alto Desempenho. Porto Alegre: Sociedade Brasileira da Computação, 2016. p. 98-109.

47. MARQUES JUNIOR, E. ; VALENTE, L. ; Clua, Esteban . aCAVE: Augmented CAVEs for entertainment applications. In: Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGAMES 2016), 2016, São Paulo. Proceedings of the XV Simpósio Brasileiro de Jogos e Entretenimento Digital. Porto Alegre: Sociedade Brasileira da Computação, 2016. v. 15. p. 108-115.

48. MALHEIROS, T. P. ; TREVISAN, D. ; Vasconcelos, C. ; Clua, Esteban . Dynamic Focus Selection for First-Person Navigation with Head Mounted Displays. In: Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGAMES 2016), 2016, São Paulo. Proceedings of the XV Simpósio Brasileiro de Jogos e Entretenimento Digital. Porto Alegre: Sociedade Brasileira da Computação, 2016. v. 15. p. 210-218.

49. ZAMITH, M. ; VALENTE, L. ; FEIJO, B. ; Clua, Esteban . Game loop model properties and characteristics on multi-core CPU and GPU applications. In: Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGAMES 2016), 2016, São Paulo. Proceedings of the XV Simpósio Brasileiro de Jogos e Entretenimento Digital. Porto Alegre: Sociedade Brasileira da Computação, 2016. v. 15. p. 230-236.

50. ZAMITH, M. ; ZAMITH, J. ; LEAL-TOLEDO, REGINA CELIA P. ; Clua, Esteban . A Parallel Cellular Automaton Applied to Traffic Simulation With Different Driving Style. In: IV Conference of Computational Interdisciplinary Science (CCIS 2016), 2016, São José dos Campos. Proceedings of the IV Conference of Computational Interdisciplinary Science. São José dos Campos: Pan-American Association on Computational Interdisciplinary Sciences (PACIS), 2016. v. 4. p. 32-38.

51. VASCONCELOS, E. C. ; FENTON, F. H. ; ZAMITH, M. ; Clua, Esteban . A Survey of GPU Computing Methods for Real Time Simulation of Cardiac Dynamics. In: IV Conference of Computational Interdisciplinary Science (CCIS 2016), 2016, São José dos Campos. Proceedings of the IV Conference of Computational Interdisciplinary Science. São José dos Campos: Pan-American Association on Computational Interdisciplinary Sciences (PACIS), 2016. v. 4. p. 91-99.

52. LEAL-TOLEDO, REGINA CELIA P. ; TOLEDO, ELSON M. ; ZAMITH, M. ; Clua, Esteban . A realistic cellular automata model for multi-lane traffic considering drivers' profiles effects. In: IV Conference of Computational Interdisciplinary Science (CCIS 2016), 2016, São José dos Campos. Proceedings of the IV Conference of Computational Interdisciplinary Science. São José dos Campos: Pan-American Association on Computational Interdisciplinary Sciences (PACIS), 2016. v. 4. p. 131-139.

53. BARBOZA, D. ; SAADE, D. C. M. ; Clua, Esteban . A Real-Time Game Streaming Optimization Technique Based on Layer Caching. In: IEEE Consumer Communications and Networking Conference - CCNC 2015, 2015, Las Vegas. Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference (CCNC 2015), 2015. v. 12. p. 714-719.

54. MACEDO, I. ; TREVISAN, D. ; Clua, Esteban ; Vasconcelos, C. . Observed Interaction in Games for Down Syndrome Children. In: Annual Hawaii International Conference on System Sciences 2015 (HICSS 2015), 2015, Kauai, Hawai. Proceedings of the 48th Annual Hawaii International Conference on System Sciences, 2015. v. 48. p. 320-327.

55. SILVA JUNIOR, J. R. ; Clua, Esteban ; Murta, Leonardo ; SARMA, A. . Niche vs. Breadth: Calculating Expertise Over Time through a Fine-grained Analysis. In: 2015 IEEE 22nd International Conference on Software Analysis, Evolution, and Reengineering (SANER), 2015, Montreal. 2015 IEEE 22nd International Conference on Software Analysis, Evolution and Reengineering (SANER), 2015. p. 409-418.

56. JOSELLI, M. ; SILVA JUNIOR, J. R. ; Clua, Esteban . NGrid: A Proximity Data Structure for Fluids Animation with GPU Computing. In: ACM Symposium on Applied Computing (SAC), 2015, Salamanca. Proceedings of ACM Symposium on Applied Computing (SAC). Salamanca: ACM, 2015. v. 2. p. 1303-1308.

57. TOROK, LEONARDO ; Pelegrino, M. ; LESSA, JEFFERSON ; TREVISAN, DANIELA ; Vasconcelos, C. ; MONTENEGRO, A. A. ; Clua, Esteban . Evaluating and Customizing User Interaction in an Adaptive Game Controller. In: 17th International Conference on Human-Computer Interaction (HCI International 2015), 2015, Los Angeles. Proceedings of the 17th International Conference on Human-Computer Interaction, 2015. v. 1. p. 315-326.

58. OLIVEIRA, E. ; Clua, Esteban . A Real Time Lighting Technique for Procedurally Generated 2d Isometric Game Terrains. In: 14th International Conference on Entertainment Computing (ICEC 2015), 2015, Trondheim. Proceedings of the XIV International Conference on Entertainment Computing, 2015. v. 14. p. 100-109.

59. MALHEIROS, T. P. ; TREVISAN, D. ; Clua, Esteban . A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children. In: 14th International Conference on Entertainment Computing (ICEC 2015), 2015, Trondheim. Proceedings of the XIV International Conference on Entertainment Computing, 2015. v. 14. p. 211-220.

60. TOROK, LEONARDO ; Pelegrino, M. ; TREVISAN, D. ; Clua, Esteban ; MONTENEGRO, A. A. . A Mobile Game Controller Adapted to the Gameplay and User's Behavior using Machine Learning. In: 14th International Conference on Entertainment Computing (ICEC 2015), 2015, Trondheim. Proceedings of the XIV International Conference on Entertainment Computing, 2015. v. 14. p. 332-341.

61. Batista, D. ; Clua, Esteban ; PAES, A. . Perception Simulation in Social Planning for Emergent Storytelling. In: IEEE Conference on Computational Intelligence and Games (CIG 2015), 2015, Tainan - Taiwan. Proceedings of the IEEE Conference on Computational Intelligence and Games 2015, 2015. v. 1. p. 37-46.

62. MOREIRA, G. B. S. M. ; FAUSTINO, P. R. C. ; RAMALHO, M. ; MACHADO, A. ; Clua, Esteban ; BAFFA, M. F. O. . Affective Computing: Measuring the Player Emotions in Virtual Reality Environments. In: 29th European Simulation and Modelling Conference - ESM 2015, 2015, Leicester. Proceedings of the 29th European Simulation and Modelling Conference. Ostend: Eurosis, 2015. v. 1. p. 217-224.

63. SILVA, ALEXANDRE RIBEIRO ; Valente, Luis ; Clua, Esteban ; Feijo, Bruno . An Indoor Navigation System for Live-Action Virtual Reality Games. In: 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015, Piauí. 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015. v. 14. p. 1-38.

64. PEREZ, LIZETH JOSELINE FUENTES ; CALLA, LUCIANO ARNALDO ROMERO ; Valente, Luis ; MONTENEGRO, ANSELMO ANTUNES ; CLUA, ESTEBAN WALTER GONZALEZ . Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. In: 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015, Piauí. 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015. v. 14. p. 24-110.

65. Zamith, Marcelo ; Valente, Luis ; Feijo, Bruno ; Joselli, Mark ; Clua, Esteban . Exploring Parallel Game Architectures with Tardiness Policy. In: 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015, Piauí. 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015. v. 14. p. 33-141.

66. SILVA, EIDER C. P. ; CLUA, ESTEBAN W. G. ; MONTENEGRO, ANSELMO A. . Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. In: 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015, Piauí. 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015. v. 14. p. 128-218.

67. Brandão, A. ; FERNANDES, L. A. F. ; Clua, Esteban . M5AIE - A Method for Body Part Detection and Tracking using RGB-D Images. In: International Conference on Computer Vision Theory and Applications, 2014, Lisbon. Proceedings of the 9th International Conference on Computer Vision Theory and Applications. v. 1. p. 367-377.

68. ANDRADE, P. F. ; SABINO, T. L. R. ; Clua, Esteban . Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing. In: 9th International Conference on Computer Vision Theory and Applications (VISAPP 2014), 2014, Lisbon. Proceedings of the 9th International Conference on Computer Vision Theory and Applications. Lisbon: SCITEPRESS ? Science and Technology Publications, 2014. v. 3. p. 12-21.

69. SABINO, T. L. R. ; BRANDAO, D. ; Zamith, Marcelo ; Clua, Esteban ; MONTENEGRO, A. A. ; KISHINHEVSKY, M. ; Bulcão, A. . Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. In: International Conference on Computational Science and its Applications, 2014, Guimarães. Proceedings of the XIV Computational Science and Its Applications. Berlim: Springer, 2014. v. 8584. p. 426-439.

70. MADEIRA, D. ; SILVA JUNIOR, J. R. ; STALDER, DIEGO H. ; ROCHA, L. ; ROSA, R. ; TEIXEIRA, O. ; Clua, Esteban . A Strategy to Workload Division for Massively Particle-Particle N-body Simulations on GPUs. In: International Conference on Computational Science and its Applications, 2014, Guimarães. Proceedings of the XIV Computational Science and Its Applications. Berlim: Springer, 2014. v. 8584. p. 455-465.

71. SILVA JUNIOR, J. R. ; Clua, Esteban ; MURTA, L. G. P. ; SARMA, A. . Exploratory Data Analysis of Software Repositories via GPU Processing. In: International Conference on Software Engineering and Knowledge Engineering (SEKE 2014), 2014, Vancouver. Proceedings of the International Conference on Software Engineering and Knowledge Engineering 2014. Pittsburg: Knowledge Systems Institute, 2014. p. 495-500.

72. SANTOS, E. C. O. ; BATISTA, G. B. ; Clua, Esteban . A Semantic Analyzer for Simple Games Source Codes to Programming Learning. In: International Conference on Software Engineering and Knowledge Engineering (SEKE 2014), 2014, Vancouver. Proceedings of the International Conference on Software Engineering and Knowledge Engineering 2014. Pittsburg: Knowledge Systems Institute, 2014. p. 522-527.

73. KOHWALTER, TROY COSTA ; CLUA, ESTEBAN WALTER GONZALEZ ; MURTA, LEONARDO GRESTA PAULINO . Reinforcing Software Engineering Learning through Provenance. In: 2014 Brazilian Symposium on Software Engineering (SBES), 2014, Maceio. 2014 Brazilian Symposium on Software Engineering. p. 131.

74. BRANDAO, ANDRE LUIZ ; FERNANDES, LEANDRO A. F. ; TREVISAN, DANIELA ; Clua, Esteban ; STRICKERY, DIDIER . Jecripe: how a serious game project encouraged studies in different computer science areas. In: 2014 IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH), 2014, Rio de Janeiro. 2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH). v. 3. p. 1-109.

75. RIBEIRO, S. ; Clua, Esteban ; FUSCHILO, C. ; CORREA, J. S. S. . A Multi-agent based model for Automatic Story Generation. In: Encontro Regional de Computação e Sistemas de Informação 2014, 2014, Manaus. Anais do Encontro Regional de Computação e Sistemas de Informação 2014 (ENCOSIS 2014). Porto Alegre: Sociedade Brasileira da Computação, 2014. p. 120-131.

76. Zamith, Marcelo ; Leal-Toledo, Regina ; Clua, Esteban . An Novel Cellular Automata Model for Traffic Simulation. In: III Conference on Computational Interdisciplinary Science (CCIS 2014), 2014, Assuncion. Proceedings of the III Conference on Computational Interdisciplinary Science (CCIS 2014). São José dos Campos: Pan-American Association on Computational Interdisciplinary Science (PACIS), 2014. v. 1. p. 238-249.

77. JACOB, LIDSON BARBOSA ; KOHWALTER, TROY C. ; MACHADO, ALEX F. V. ; CLUA, ESTEBAN W. G. ; OLIVEIRA, DANIEL DE . A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2014, Porto Alegre. 2014 Brazilian Symposium on Computer Games and Digital Entertainment. p. 41-49.

78. Joselli, Mark ; BINDER, FABIO ; Clua, Esteban ; SOLURI, EDUARDO . Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2014, Porto Alegre. 2014 Brazilian Symposium on Computer Games and Digital Entertainment. p. 123-132.

79. PELEGRINO, MATEUS ; TOROK, LEONARDO ; TREVISAN, DANIELA ; Clua, Esteban . Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2014, Porto Alegre. 2014 Brazilian Symposium on Computer Games and Digital Entertainment. p. 133-139.

80. SANTOS, ELANNE CRISTINA OLIVEIRA DOS ; BATISTA, GLEISON BRITO ; SOUSA, VICTOR HUGO VIEIRA DE ; CLUA, ESTEBAN W. G. . Structural Analysis for Simple Games Source Codes Applied to Programming Learning. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2014, Porto Alegre. 2014 Brazilian Symposium on Computer Games and Digital Entertainment. p. 71-139.

81. ANDRADE, PAULO ; SABINO, THALES ; Clua, Esteban ; Pagliosa, Paulo . Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2014, Porto Alegre. 2014 Brazilian Symposium on Computer Games and Digital Entertainment. p. 240-289. 82. RAMALHO, M. ; MARTINS, G. ; FAUSTINO, P. R. ; SILVA, L. ; MACHADO, A. ; Clua, Esteban . Audio game Fuga : Desenvolvimento e avaliação de um jogo assistivo com kinect para deficientes visuais.. In: XIII SBGames - Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGAMES 2014 (Art and Design Track), 2014, Porto Alegre. Proceedings of the XIII Brazilian Symposium on Games and Digital Entertainment (Art and Design Track). Porto Alegre: Sociedade Brasileira da Computação, 2014. p. 230-238.

83. TORQUATO, J. R. C. ; Clua, Esteban . Heuristics for Conversion Process of GPU?s Kernels for Multiples Kernels with Concurrent Optimization Divergence. In: International Conference on Parallel and Distributed Processing Techniques and Applications (PDPTA 2014), 2014, Las Vegas. PROCEEDINGS OF THE 2014 INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED PROCESSING TECHNIQUES AND APPLICATIONS 2014. Las Vegas: CSREA Press, 2014. v. 1. p. 644-650.

84. Joselli, Mark ; SILVA, JOSE RICARDO DA ; Clua, Esteban . An Architecture for Real Time Crowd Simulation Using Multiple GPUs. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2014, Porto Alegre. 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014. p. 1-10.

85. ANDRADE, GUILHERME ; RAMOS, GABRIEL ; MADEIRA, D. ; SACHETTO, R. ; Clua, Esteban ; FERREIRA, R. ; ROCHA, L. . Efficient dynamic scheduling of heterogeneous applications in hybrid architectures. In: ACM Symposium on Applied Computing (SAC 2014), 2014, Gyeongju. Proceedings of the 29th Annual ACM Symposium on Applied Computing - SAC '14, 2014. v. 29. p. 866-871.

86. SANTOS, E. C. O. ; CLUA, E. W. G. ; BATISTA, G. B. . A knowledge modeling system for semantic analysis of games applied to programming education. In: XXV International Conference on Software Engineering & Knowledge Engineering (SEKE 2013), 2013, Boston. Proceedings of the twenty-fifth International Conference on Software Engineering & Knowledge Engineering, 2013. v. 25. p. 668-673.

87. JOSELLI, M. ; SOLURI, E. ; SILVA JUNIOR, J. R. ; ZAMITH, M. ; CLUA, ESTEBAN W.G. ; KNECHTEL, M. . A Content Adapter Architecture for CMSs. In: 8th International Conference on Information Technology and Applications (ICITA 2013), 2013, Sidney. Proceedings of the 8th International Conference on Information Technology and Applications. Sidney: IEEE, 2013. v. 8. p. 120-126.

88. FARIAS, Renato. ; FARIAS, R. C. ; MARROQUIM, R. ; Clua, Esteban . Parallel Image Segmentation Using Reduction-Sweeps On Multicore Processors and GPUs. In: SIBGRAPI 2013 - XXV Conference on Graphics, Patterns and Images, 2013, Arequipa. Proceedings of the SIBGRAPI 2013 - XXV Conference on Graphics, Patterns and Images. Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 25. p. 110-118.

89. Ruff, C. ; FERNANDES, L. A. F. ; Clua, Esteban . Dynamic per Object Ray Caching Textures for Real-Time Ray Tracing. In: SIBGRAPI 2013 - XXV Conference on Graphics, Patterns and Images, 2013, Arequipa. Proceedings of the SIBGRAPI 2013 - XXV Conference on Graphics, Patterns and Images. Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 25. p. 151-159.

90. SILVA, M. A. ; MONTENEGRO, A. ; Clua, Esteban ; Vasconcelos, C. ; Lage, M. . Real Time Pixel Art Remasterization on GPUs. In: SIBGRAPI 2013 - XXV Conference on Graphics, Patterns and Images, 2013, Arequipa. Proceedings of the SIBGRAPI 2013 - XXV Conference on Graphics, Patterns and Images. Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 25. p. 261-267.

91. Sales, R. A. F. ; Clua, Esteban ; OLIVEIRA, D. ; PAES, A. . An Architecture Coupled with a Provenance Model for Affective Simulations in Games based on Real World. In: XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013, 2013, São Paulo. Proceedings of the XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013. Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 1. p. 25-24.

92. Sales, R. A. F. ; Clua, Esteban ; OLIVEIRA, D. ; PAES, A. . An Experimental Analysis of NPC as Affective Agents in Real World-based Games. In: XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013, 2013, São Paulo. Proceedings of the XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013. Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 12. p. 173-183.

93. Zamith, Marcelo ; Joselli, Mark ; SILVA JUNIOR, J. R. ; Pelegrino, M. ; Mendonça, E. ; Clua, Esteban . AdaptControl: An adaptive mobile touch control for games. In: XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013, 2013, São Paulo. Proceedings of the XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013. Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 12. p. 137-145.

94. Brandão, A. ; FERNANDES, L. A. F. ; Clua, Esteban . A Comparative Analysis of Classification Algorithms Applied to M5AIE-Extracted Human Poses. In: XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013, 2013, São Paulo. Proceedings of the XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013. Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 12. p. 35-44.

95. Zamith, Marcelo ; JOSELLI, M. ; VALENTE, L. ; SILVA JUNIOR, J. R. ; FEIJO, B. ; Clua, Esteban . A Game Architecture Based on Multiple GPUs With Energy Management. In: XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013, 2013, São Paulo. Proceedings of the XII Brazilian Symposium on Games and Digital Entertainment - SBGames 2013 (selected as 3rd best paper). Porto Alegre: Sociedade Brasileira da Computação, 2013. v. 12. p. 54-63.

96. LUNARDI, A. C. ; CORREA, R. F. ; MACHADO, A. ; Clua, Esteban . Neural Network for Multitask Learning Applied in Electronics Games. In: GAME-ON - European GAME-ON Conference, 2013, Brussels. Proceedings of GAME-ON - European GAME-ON Conference. Brussels: Eurosis, 2013. v. 1. p. 92-101.

97. Kohwalter, T. ; Clua, Esteban ; MURTA, L. G. P. . Game Flux Analysis with Provenance. In: International Conference on Advances in Computer Entertainment Technology, 2013, Boekelo. Proceedings of the International Conference on Advances in Computer Entertainment Technology. Twente: Springer, 2013. v. 8253. p. 320-331.

98. JOSELLI, M. ; DA SILVA JR., JOSE RICARDO ; Clua, Esteban ; SOLURI, E. . MobileWars: A Mobile GPGPU Game. In: IFIP International Conference on Entertainment Computing, 2013, São Paulo. Proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013,. Berlin: Springer Berlin Heidelberg, 2013. v. 8215. p. 75-86.

99. SILVA JUNIOR, J. R. ; Pacheco, T. ; CLUA, E. W. G. ; MURTA, L. G. P. . A GPU-based Architecture for Parallel Image-aware Version Control. In: 16th European Conference on Software Maintenance and Reengineering (CSMR), 2012, 2012, Szeged. Proceedings of the 16th European Conference on Software Maintenance and Reengineering (CSMR). Szeged: IEEE, 2012. v. 16. p. 191-200.

100. LETA, F. ; BIONDI, M. ; PACHECO, T. ; CLUA, E. W. G. ; SOUZA, M. S. . An Automatic Process to Find Oil Drill Events Based on Image Processing Techniques of Boreholes data. In: 6TH INTERNATIONAL CONFERENCE ON ADVANCED COMPUTATIONAL ENGINEERING AND EXPERIMENTING, ACE-X 2012, 2012, Istambul. Proceedings of the 6TH INTERNATIONAL CONFERENCE ON ADVANCED COMPUTATIONAL ENGINEERING AND EXPERIMENTING. Lisboa: Ironix, 2012. v. 6. p. 302-308.

101. Batista, D. ; POZZER, C. ; CLUA, E. W. G. ; PASSOS, E. . A Perception Simulation Architecture for Plot Generation of Emergent Storytelling. In: th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012), 2012, Bali, Indonésia. roceedings of the Annual International Conferences on Computer Games, Multimedia & Allied Technology. Singapore: Global Science and Technology Forum., 2012. v. 5. p. 6-11.

102. MOREIRA, B. ; KISHINHEVSKY, M. ; ZAMITH, M. ; BRANDAO, D. ; CLUA, E. W. G. . Simulation of Sound Wave Propagation With Damping for Realistic Sound rendering for Games and Interactive Aplications. In: 5th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012), 2012, Bali, Indonésia. Proceedings of the 6TH INTERNATIONAL CONFERENCE ON ADVANCED COMPUTATIONAL ENGINEERING AND EXPERIMENTING. Singapore: Global Science and Technology Forum, 2012. v. 5. p. 100-105.

103. JOSELLI, M. ; SILVA JUNIOR, J. R. ; ZAMITH, M. ; CLUA, E. W. G. ; Pelegrino, M. ; Mendonça, E. ; SOLURI, E. . An Architecture for Game Interaction using Mobile. In: 4th International IEEE Games Innovation Conference (IGIC 2012), 2012, Rochester. IEEE Proceedings of the 4th International IEEE Games Innovation Conference. Rochester: IEEE Consumer Eletronics Society, 2012. v. 4. p. 73-77.

104. JOSELLI, M. ; SOLURI, E. ; SILVA JUNIOR, J. R. ; ZAMITH, M. ; CLUA, E. W. G. ; Mendonça, E. ; Pelegrino, M. . Techniques for Designing GPGPU Games. In: 4th International IEEE Games Innovation Conference (IGIC 2012), 2012, Rochester. IEEE Proceedings of the 4th International IEEE Games Innovation Conference. Rochester: IEEE Consumer Eletronics Society, 2012. v. 4. p. 78-82.

105. JOSELLI, M. ; SOLURI, E. ; SILVA JUNIOR, J. R. ; ZAMITH, M. ; CLUA, E. W. G. . mCMS: A Content Management System Adapter Architecture for Mobile Devices. In: XI Workshop de Ferramentas e Aplicações (WFA) - Webmidia 2012, 2012, São Paulo. ANAIS DOS WORKSHOPS E MINI CURSOS DO WEBMEDIA 2012. São Paulo: Sociedade Brasileira da Computação, 2012. v. 7. p. 59-62.

106. JOSELLI, M. ; SILVA JUNIOR, J. R. ; VALENTE, L. ; ZAMITH, M. ; CLUA, E. W. G. ; FEIJO, B. . An Architecture for Mobile Games with Cloud Computing Module (Conference Best Paper Award). In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. v. 11. p. 8-16.

107. JOSELLI, M. ; SILVA JUNIOR, J. R. ; ZAMITH, M. ; CLUA, E. W. G. ; SOLURI, E. . A Content Adaptation Architecture for Games. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. v. 11. p. 17-25.

108. JOSELLI, M. ; PASSOS, E. ; SILVA JUNIOR, J. R. ; ZAMITH, M. ; CLUA, E. W. G. ; SOLURI, E. . A Flocking Boids Simulation and Optimization Structure for Mobile Multicore Architectures. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. v. 11. p. 83-92.

109. SILVA JUNIOR, J. R. ; JOSELLI, M. ; ZAMITH, M. ; Lage, M. ; CLUA, E. W. G. ; SOLURI, E. . An architecture for real time fluid simulation using multiple GPUs - Second Best paper Award. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. v. 11. p. 93-100.

110. Pedrosa, F. ; SABINO, T. L. R. ; MONTENEGRO, A. A. ; PAGLIOSA, P. ; CLUA, E. W. G. . An Adaptive Hybrid Raster Ray-Tracing Renderer to Real-Time Applications. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. v. 11. p. 101-107.

111. Santos, U. ; MACHADO, A. ; CLUA, E. W. G. . Pathfinding Based on Pattern Detection Using Genetic Algorithms. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. v. 11. p. 64-72.

112. Kohwalter, T. ; CLUA, E. W. G. ; Murta, Leonardo . Provenance in Games. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. p. 162-171.

113. STALDER, DIEGO H. ; ROSA, REINALDO R. ; DA SILVA JUNIOR, JOSE R. ; Clua, Esteban ; RUIZ, RENATA S. R. ; VELHO, HAROLDO F. CAMPOS ; RAMOS, FERNANDO M. ; ARAUJO, AMARI¿SIO DA S. ; CONRADO, VITOR G. . A new gravitational N-body simulation algorithm for investigation of cosmological chaotic advection. In: THE SIXTH INTERNATIONAL SCHOOL ON FIELD THEORY AND GRAVITATION2012, 2012, Petrpolis - RJ. 2012 American Institute of Physics Proceedings, 2012. v. 6. p. 447-452.

114. Cazetta, P. P. ; Silva Oliveira, M. C. ; MACHADO, A. ; SANTOS, P. C. ; Santos, U. ; CLUA, E. W. G. . Mathematics Teaching Based on a New Pedagogical Tool for M-Learning. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track, 2012. v. 11. p. 63-70.

115. Santiago, N. C. ; Batista, I. A. ; Padovani, R. R. ; MACHADO, A. ; SOARES, B. G. ; CLUA, E. W. G. ; CARVALHO, S. P. . A Proposal of Cognitive Classification of Electronic Games. In: XI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2012), 2012, Brasilia. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2012. v. 11. p. 85-92.

116. Santos, U. ; MACHADO, A. ; CLUA, E. W. G. . Best First Search with Genetic Algorithm for Space Optimization in Pathfinding Problems. In: Eurosis GAMEON - AI and Simulation in Games Conference, 2012, Málaga. Proceedings of the Eurosis GAMEON - AI and Simulation in Games Conference 2012, 2012.

117. DOOST, MANI SHAFAAT ; SADJADI, S. MASOUD ; DA SILVA JR., JOSE RICARDO ; Zamith, Marcelo ; Joselli, Mark ; Clua, Esteban . Architecture of Request Distributor for GPU Clusters. In: 2012 3rd Workshop on Applications for MultiCore Architectures (WAMCA), 2012, New York. 2012 Third Workshop on Applications for Multi-Core Architecture, 2012. v. 12. p. 13-18.

118. Zamith, Marcelo ; Leal-Toledo, Regina ; Clua, Esteban . A Novel Cellular Automaton Model for Traffic Freeway Simulation. In: International Conference on Cellular Automata for Research and Industry, 2012, Santorini Island. Proceedings of the 10th International Conference on Cellular Automata for Research and Industry, ACRI 2012. Berlin: Springer Berlin Heidelberg, 2012. v. 7495. p. 524-533.

119. SILVA JUNIOR, J. R. ; CLUA, E. W. G. ; MONTENEGRO, A. ; Lage, M. ; Vasconcelos, C. ; PAGLIOSA, P. . Two-way real time fluid simulation using a heterogeneous multicore CPU and GPU architecture. In: 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011, Nice. ACM/IEEE/SCS Principles of Advanced and Distributed Simulation (PADS), 2011 IEEE Workshop on. Nice: IEEE Computer Society, 2011. p. 138-145.

120. MACHADO, A. ; Carvalho, D. ; CLUA, E. W. G. ; Duarte, C. G. ; Montanari, M. V. ; Reis, W. M. P. . An Architecture Based on M5P Algorithm for Multiagent Systems. In: VIII Encontro Nacional de Inteligência Artificial, 2011, Natal. XXX Congresso da Sociedade Brasileira de Computação. Porto Alegre: Sociedade Brasileira da Computação, 2011. p. 110-118.

121. SABINO, T. L. R. ; ZAMITH, M. ; BRANDAO, D. ; MONTENEGRO, A. ; Kischinhevsky, Mauricio ; Leal-Toledo, Regina Célia P. ; SILVEIRA FILHO, O. T. ; Bulcão, A. ; CLUA, E. W. G. . Scalable Simulation of 3D Wave Propagation in Semi-Infinite Domains Using the Finite Difference Method on a GPU Based Cluster. In: V e-Science Workshop, 2011, Natal. XXX Congresso da Sociedade Brasileira de Computação. Porto Alegre: Sociedade Brasileira da Computação, 2011. p. 110-118.

122. Pamplona, V. F. ; PASSOS, E. ; Oliveira, M. M. ; CLUA, E. W. G. ; Raskar, R. ; Zizka, J. . CATRA: Interactive Measuring and Modeling of Cataracts. In: ACM Siggraph, 2011, Vancouver. ACM Transaction on Graphics. Vancouver: ACM, 2011. v. 31. p. 131-138.

123. BARBOZA, D. ; CLUA, E. W. G. . A GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. In: X Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2011 - Computing Track, 2011, Salvador. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 10. p. 1-6.

124. MOREIRA, B. ; CLUA, E. W. G. ; BRANDAO, D. ; ZAMITH, M. . An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games. In: X Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2011, 2011, Salvador. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 10. p. 1-8.

125. Zamith, Marcelo ; Joselli, Mark ; CLUA, ESTEBAN WALTER GONZALEZ ; Montenegro, Anselmo ; LEAL-TOLEDO, REGINA CELIA P. ; Valente, Luis ; Feijo, Bruno . A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. In: 2011 Brazilian Symposium on Games and Digital Entertainment (SBGAMES), 2011, Salvador. 2011 Brazilian Symposium on Games and Digital Entertainment. v. 10. p. 79-8.

126. MACHADO, A. ; Santos, U. ; Vale, H. ; Gonçalvez, R. ; Neves, T. ; Satoru, L. ; CLUA, E. W. G. . Real Time Pathfinding with Genetic Algorithm. In: X Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2011 - Computing Track, 2011, Salvador. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 10. p. 1-7.

127. Kohwalter, T. ; MURTA, L. G. P. ; CLUA, E. W. G. . SDM ? An Educational Game for Software Engineering. In: X Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2011 - Computing Track, 2011, Salvador. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 10. p. 1-10.

128. Passos, Erick B. ; Medeiros, D. ; Neto, P. A. S. ; CLUA, E. W. G. . Turning Real-World Software Development into a Game. In: X Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2011 - Computing Track, 2011, Salvador. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 10. p. 1-8.

129. NASCIMENTO, G. ; MOREIRA, B. ; Brandão, A. ; Ruff, C. ; CLUA, E. W. G. . A Multi-user Application using Microsoft MultiPoint and Adobe Flash. In: X Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2011 - Culture Track, 2011, Salvador. Proceedings of the X Brazilian Symposium on Computer Games and Digital Entertainment - Culture Track - Full Papers. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 4. p. 1-9.

130. CLUA, E. W. G.; ANDRADE, F. C. . Using Real Time Hardware Tessellation for Morphing of Geometry in GPU. In: II Workshop Argentino sobre Videojuegos - Wavi 2011, 2011, Buenos Aires. Actas del Segundo Workshop Argentino sobre Videojuegos - Wavi 2011. Bahia Blanca: Editorial de la universidad Nacional del Sur, 2011. v. 2. p. 49-63.

131. CLUA, E. W. G.; MACHADO, A. ; Batista, I. A. ; Santiago, N. C. ; Santos, U. ; Monteiro da Silva, S. L. . Frigote: Uma Proposta de Ferramenta para Apoiar o Ensino de Avicultura. In: 22º Simpósio Brasileiro de Informática na Educação, 2011, Aracajú. Anais do ... Simpósio Brasileiro de Informática na Educação. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 22. p. 30-38.

132. CLUA, E. W. G.; MACHADO, A. ; Cazzeta, P. P. ; Santos, P. C. ; Figueiredo, A. M. O. ; Santana, L. S. ; Silva Junior, N. A. ; Dutra, S. F. E. . Uma Proposta de Jogo Educacional 3D com Questões Didáticas. In: 22º Simpósio Brasileiro de Informática na Educação - SBIE, 2011, Aracajú. Anais do ... Simpósio Brasileiro de Informática na Educação. Porto Alegre: Sociedade Brasileira da Computação, 2011. v. 22. p. 120-126.

133. Lattari, L. ; CONCI, A. ; MONTENEGRO, A. ; CLUA, E. W. G. ; Mota, V. ; VIEIRA, M. B. . Colour Based Human Skin Segmentation Using Graph-Cuts. In: IWSSIP 2010 - 17th International Conference on Systems, Signals and Image Processing, 2010, Rio de Janeiro. Proceedings of the 17th International Conference on Systems, Signals and Image Processing. Niterói: EdUFF - Editora da Universidade Federal Fluminense, 2010. p. 223-227.

134. Roque, M. G. ; Musmanno, R. M. ; MONTENEGRO, A. ; CLUA, E. W. G. . Adapting the Sobel Edge Detector and Canny Edge Extractor for iPhone 3GS architecture. In: IWSSIP 2010 - 17th International Conference on Systems, Signals and Image Processing, 2010, Rio de Janeiro. Proceedings of the 17th International Conference on Systems, Signals and Image Processing. Niterói: EdUFF - Editora da Universidade Federal Fluminense, 2010. p. 486-490.

135. ZAMITH, M. ; Leal-Toledo, Regina Célia P. ; KISHINHEVSKY, M. ; CLUA, E. W. G. ; BRANDAO, D. ; MONTENEGRO, A. A. ; Lima, Edgar B. . A Parallelizable Probabilistic Cellular Automata Model for Highway Traffic Simulation: Periodic and Open Boundaries Conditions. In: VECPAR 2010 - 9th International Meeting on High Performance Computing for Computational Science, 2010, San Francisco - EUA. Proceedings of the 9th International Meeting on High Performance Computing for Computational Science. Berlin: Springer, 2010.

136. Robaina, Diogo T. ; Kischinhevsky, Mauricio ; de Oliveira, Sanderson L. Gonzaga ; Brandão, Diego N. ; Clua, Esteban ; Montenegro, Anselmo . An adaptive graph for volumetric mesh visualization. In: ICCS 2010 - International Conference on Computational Science 2010, 2010, Amsterdã. Proceedings of the 10th International Conference on Computational Science, 2010. v. 1. p. 1741-1749.

137. Zamith, Marcelo ; Leal-Toledo, Regina Célia P. ; Kischinhevsky, Mauricio ; Clua, Esteban ; Brandão, Diego ; Montenegro, Anselmo ; Lima, Edgar B. . A probabilistic cellular automata model for highway traffic simulation. In: 10th International Conference on Computational Science, 2010, Amsterdã. Proceedings of the 10th International Conference on Computational Science, 2010. v. 1. p. 337-345.

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139. COSTA, L. C. ; CLUA, E. W. G. ; GIRALDI, G. A. ; BERNARDINI, F. C. ; BIANCHI, R. A. C. ; MONTENEGRO, A. A. ; SCHULZE, B. . A Framework of Intentional Characters for Simulation of Social Behavior. In: he 2010 Summer Computer Simulation Conference, 2010, Otawa. Proceedings of the 2010 Summer Computer Simulation Conference. Otawa: Carleton University, 2010. v. 1. p. 244-249.

140. Figueiredo, K. ; FERREIRA, J. ; MURTA, L. G. P. ; CLUA, E. W. G. . Um Jogo de Estratégia de Gerência de Configuração. In: III Fórum de Educação em Engenharia de Software (FEES), Brazilian Conference on Software: Theory and Practice (CBSoft 2010), 2010, Salvador. Proceedings of the Brazilian Conference on Software: Theory and Practice (CBSoft 2010). Salvador: Sociedade Brasileira da Computação, 2010. p. 100-108.

141. Brandão, A. ; Brandão, L. ; NASCIMENTO, G. ; MOREIRA, B. ; Vasconcelos, C. ; CLUA, E. W. G. . JECRIPE: Stimulating Cognotive Abilities of Children with Down Syndrome in pre-scholar age using a game approach. In: 7th International Conference on Advances in Computer Entertainment Technology, 2010, Taipei. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. New York: ACM, 2010. p. 150-154.

142. MACHADO, A. ; CLUA, E. W. G. ; Zadrozny, B. . A Method for Generating Emergent Behaviors using Learning Machine to Strategy Games. In: IX Brazilian Symposium on Computer Games and Digital Entertainment, 2010, Florianópolis. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2010. v. 9. p. 30-38.

143. BARBOZA, D. ; LIMA, H. ; CLUA, E. W. G. ; Rebello, V. E. F. . A Simple Architecture for Digital Games on Demand using low Performance Resources under a Cloud Computing Paradigm. In: IX Brazilian Symposium on Computer Games and Digital Entertainment, 2010, Florianópolis. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2010. v. 9. p. 58-65.

144. JOSELLI, M. ; ZAMITH, M. ; VALENTE, L. ; CLUA, E. W. G. ; MONTENEGRO, A. ; Leal-Toledo, Regina Célia P. ; FEIJO, B. . An Architecture with Automatic Load Balancing and Distribution for Digital Games. In: IX Brazilian Symposium on Computer Games and Digital Entertainment, 2010, Florianópolis. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2010. v. 9. p. 82-90.

145. Muniz, C. E. V ; MONTENEGRO, A. ; CLUA, E. W. G. . Fast poligonization and texture map extraction from volumetric objects. In: IX Brazilian Symposium on Computer Games and Digital Entertainment, 2010, Florianópolis. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2010. v. 9. p. 115-122.

146. SILVA JUNIOR, J. R. ; CLUA, E. W. G. ; PAGLIOSA, P. ; MONTENEGRO, A. . Fluid simulation with two-way interaction rigid body using a heterogeneous GPU and CPU environment. In: IX Brazilian Symposium on Computer Games and Digital Entertainment, 2010, Florianópolis. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2010. v. 9. p. 180-188.

147. Brandão, A. ; TREVISAN, D. ; Brandão, L. ; MOREIRA, B. ; NASCIMENTO, G. ; MOURAO, P. T. ; Vasconcelos, C. ; CLUA, E. W. G. . Semiotic Inspection of a game for children with Down syndrome. In: IX Brazilian Symposium on Computer Games and Digital Entertainment, 2010, Florianópolis. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2010. v. 9. p. 240-247.

148. ZAMITH, M. ; PASSOS, E. ; Brandão, Diego ; MONTENEGRO, A. ; CLUA, E. W. G. ; KISHINHEVSKY, M. ; Leal-Toledo, Regina Célia P. . Sound Wave Propagation Applied in Games. In: IX Brazilian Symposium on Computer Games and Digital Entertainment, 2010, Florianópolis. SBGames 2011 - Computing Track. Porto Alegre: Sociedade Brasileira da Computação, 2010. v. 9. p. 248-257.

149. BRANDAO, D. ; ZAMITH, M. ; CLUA, E. W. G. ; MONTENEGRO, A. ; Bulcão, A. ; MADEIRA, D. ; KISHINHEVSKY, M. ; Leal-Toledo, Regina Célia P. . Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture. In: Computer Architecture and High Performance Computing Workshops (SBAC-PADW), 2010 22nd International Symposium on, 2010, Petropolis. Proceedings of the Computer Architecture and High Performance Computing Workshops (SBAC-PADW), 2010 22nd International Symposium on. Porto Alegre: Sociadade Brasileira da Computação, 2010. v. 1. p. 7-12.

150. BRANDAO, D. ; MONTENEGRO, A. ; CLUA, E. W. G. ; KISHINHEVSKY, M. ; LEAL, R. ; ZAMITH, M. ; TEIXEIRA, O. ; Bulcão, A. . Simulation of Wave Propagation in Semi-Infinite Domains Using the Finite Difference Method on a GPU Based on Cluster. In: XXXI Iberian Latin American Congress on Computational Methods in Engineering, 2010, Buenos Aires. Proceedings of the XXXI Iberian Latin American Congress on Computational Methods in Engineering. Buenos Aires: Mecom -Cilamce, 2010.

151. SAVELLI, R. M. ; SEIXAS, R. B. ; MONTENEGRO, A. A. ; CLUA, E. W. G. . Objects Visualization in Digital Terrains Using Adaptive View-dependent Techniques. In: Internacional Conference On Computer Graphics Theory and Application - GRAPP, 2009, Lisboa. Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. Lisboa: Springer, 2009. p. 379-386.

152. DELGADO, J. ; STANZANI, S. ; SADJADI, M. ; JOSELLI, M. ; CLUA, E. W. G. . A Learning and Collaboration Platform Based on SAGE. In: 14th Western Canadian Conference on Computing Education (WCCCE 2009), 2009, Vancouver. Proceedings of the 14th Western Canadian Conference on Computing Education (WCCCE 2009). Vancouver: Association for Computing Machinery, 2009. p. 40-48.

153. ZAMITH, M. ; CLUA, E. W. G. ; MONTENEGRO, A. ; PASSOS, E. ; LEAL, R. ; CONCI, A. . Real time feature-based parallel morphing in GPU applied to texture-based animation. In: 16th International Workshop on Systems, Signals and Image Processing, 2009, Chalkida, Grécia. IEEE Proceedings of the 16th International Workshop on Systems, Signals and Image Processing. London: IEEE - Region 8, 2009. v. 16. p. 145-150.

154. ROBAINA, D. ; GONZAGA, S. L. G. O. ; BRANDAO, D. ; CLUA, E. W. G. ; KISHINHEVSKY, M. ; MONTENEGRO, A. A. . An Adaptive Data Structure for Volumetric Mesh Representation and Visualization. In: CILAMCE 2009 : Iberian-Latin-American Congress on Computational Methods in Engineering, 2009, Buzios. Proceedings of the 30th Iberian-Latin-American Congress on Computational Methods in Engineering. Rio de Janeiro: Brazilian Association for Computational Methods in Engineering, 2009.

155. PASSOS, E. ; POZZER, C. ; MONTENEGRO, A. A. ; SILVA, F. S. C. ; CLUA, E. W. G. . Hierarchical PNF Networks: A Temporal Model of Events for the Representation and Dramatization of Storytelling. In: VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Full papers Computing Track, 2009, Rio de Janeiro. Proceedings of the VIII Simpósio Brasileiro de Jogos e Entretenimento Digital. Rio de Janeiro: Sociedade Brasileira da Computação, 2009. p. 175-184.

156. JOSELLI, M. ; CLUA, E. W. G. . gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games. In: VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Computing - Full Papers, 2009, Rio de Janeiro. Proceedings of the VIII Simpósio Brasileiro de Jogos e Entretenimento Digital. Rio de Janeiro: Sociedade Brasileira da Computação, 2009. p. 141-150.

157. LORENZON, J. ; CLUA, E. W. G. . A Novel Multithreaded Rendering System based on a Deferred Approach. In: VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Computing - Full Papers, 2009, Rio de Janeiro. Proceedings of the VIII Simpósio Brasileiro de Jogos e Entretenimento Digital. Rio de Janeiro: Sociedade Brasileira da Computação, 2009. p. 168-174.

158. JOSELLI, M. ; CLUA, E. W. G. . GPUWars: Design and Implementation of a GPGPU Game. In: VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Computing - Full Papers, 2009, Rio de Janeiro. Proceedings of the VIII Simpósio Brasileiro de Jogos e Entretenimento Digital. Rio de Janeiro: Sociedade Brasileira da Computação, 2009. p. 132-140.

159. JOSELLI, M. ; PASSOS, E. ; ZAMITH, M. ; CLUA, E. W. G. ; MONTENEGRO, A. A. ; FEIJO, B. . A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. In: VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Computing - Full Papers, 2009, Rio de Janeiro. Proceedings of the VIII Simpósio Brasileiro de Jogos e Entretenimento Digital. Rio de Janeiro: Sociedade Brasileira da Computação, 2009. p. 121-131.

160. BARBOZA, D. ; CLUA, E. W. G. . Ginga Game: A Framework for Game Development for the Interactive Digital Television. In: VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Computing - Full Papers, 2009, Rio de Janeiro. Proceedings of the VIII Simpósio Brasileiro de Jogos e Entretenimento Digital -Computing - Full Papers. Rio de Janeiro: Sociedade Brasileira da Computação, 2009. p. 162-167.

161. SIQUEIRA JUNIOR, M. ; ALVES, R. ; CLUA, E. W. G. ; PASSOS, E. ; SILVA, C. ; MONTENEGRO, A. A. ; OLIVEIRA, J. C. . A Novel Algorithm to Verify the Solution of Geometric Puzzle Games. In: VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - Computing - Full Papers, 2009, Rio de Janeiro. Proceedings of the VIII Simpósio Brasileiro de Jogos e Entretenimento Digital - - Computing - Full Papers. Rio de Janeiro: Sociedade Brasileira da Computação, 2009. p. 9-16.

162. JOSELLI, M. ; CLUA, E. W. G. . An Architecture for Massive Crowd Simulation with Physics Behavior on the GPU. In: Conferencia de Ciências e Artes dos Videojogos, 2009, Aveiro. Actas da Conferencia de Ciências e Artes dos Videojogos. Aveiro: Universidade de Aveiro, 2009.

163. JOSELLI, M. ; CLUA, E. W. G. . Mobile Game Development - An interface survey. In: Conferencia de Ciências e Artes dos Videojogos, 2009, Aveiro. Actas da Conferencia de Ciências e Artes dos Videojogos. Aveiro: Universidade de Aveiro, 2009.

164. CORTES, M. ; CLUA, E. W. G. ; MONTENEGRO, A. A. ; SILVA, V. T. . A motivational Framework for NPCs. In: Conferencia de Ciências e Artes dos Videojogos, 2009, Aveiro. Actas da Conferencia de Ciências e Artes dos Videojogos. Aveiro: Universidade de Aveiro, 2009.

165. MACHADO, A. ; AMARAL, F. N. ; CLUA, E. W. G. . Game Development using Ontologies for IA learning. In: Conferencia de Ciências e Artes dos Videojogos, 2009, aveiro. Actas da Conferencia de Ciências e Artes dos Videojogos. Aveiro: Universidade de Aveiro, 2009.

166. SERRANO, R. C. ; SILVA, S. V. ; ZAMITH, M. ; KNECHTEL, M. ; MONTENEGRO, A. A. ; CLUA, E. W. G. ; CONCI, A. ; BEZERRA, L. A. ; LIMA, R. C. F. . RECONSTRUINDO AS IMAGENS TERMOGRÁFICAS A PARTIR DOS ARQUIVOS JPEG EM FALSE COLOR PARA AUXILIO NO DIAGNOSTICO MASTOLOGICO. In: II Encontro Nacional de Engenharia Biomecânica: ENEBI 2009, 2009, Florianópolis. Anais do ENEBI 2009, 2009. v. 1. p. 104-109.

167. JOSELLI, M. ; ZAMITH, M. ; VALENTE, L. ; CLUA, E. W. G. ; MONTENEGRO, A. ; CONCI, A. ; FEIJO, B. ; DORNELLAS, M. ; LEAL, R. ; POZZER, C. . Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. In: 11th IEEE International Conference on Computational Science and Engineering (CSE-08), 2008, São Paulo. IEEE Proceedings of the 11th International Conference on Computational Science and Engineering. Los Alamitos, Califórnia: IEEE Computer Society, 2008. p. 48-55.

168. CLUA, E. W. G.; CONCI, A. ; MONTENEGRO, A. ; FONSECA, M. . Detecting Shot Transitions Based on Video Content. In: 15th International Conference on Systems, Signals and Image Processing, IWSSIP 2008, 2008, Bratislava. IEEE Proceedings of the 15th International Conference on Systems, Signals and Image Processing. Praga: Slovak University of Technology in Publishing House STU, 2008. p. 339-343.

169. CLUA, E. W. G.. A Game Oriented Approach for Teaching Computer Science. In: XVI Workshop sobre Educação em Computação - WEI 2008, 2008, Belém - PA - Brasil. Anais do XXVIII Congresso da Sociedade Brasileira da Computação. Porto Alegre: SBC, 2008. p. 10-19.

170. LETA, F. ; CLUA, E. W. G. ; BIONDI, M. ; SOUZA, M. S. ; PACHECO, T. . Computational System to Help Stress Analysis Around Boreholes in Petroleum Industry. In: 5th European Congress on Computational Methods in Applied Sciences and Engineering, 2008, Veneza. proceedings of the 8th 5th European Congress on Computational Methods in Applied Sciences and Engineering. Venice, 2008. p. 228-234.

171. MONTENEGRO, A. ; CALIXTO, E. ; CONCI, A. ; CLUA, E. W. G. . Introducing a new metric for automatic true color images. In: 15th International Conference on Systems, Signals and Image Processing, IWSSIP 2008, 2008, Bratislava. Proceedings of the International Conference on Systems, Signals and Image Processing. Bratislava: Slovak University of Technology in Publishing House STU, 2008. p. 389-393.

172. CARVALHO, S. ; Loques, O. ; CLUA, E. W. G. . E-Learning e Jogos Eletrônicos Interativos: Possibilidades para a Educação Médica. In: Simpósio Brasileiro de Informática na Educação, 2008, Fortaleza. Anais do XIX Simppósio Brasileiro de Informática na Educação (SBIE 2008). Porto Alegre: Sociedade Brasileira da Computação, 2008. p. 279-287.

173. JOSELLI, M. ; CLUA, E. W. G. ; MONTENEGRO, A. ; CONCI, A. ; PAGLIOSA, P. . A new Physics Engine with Automatic Process Distribution between CPU-GPU. In: Sandbox 2008: An ACM Siggraph Videogame Symposium, 2008, Los Angeles. Proceedings of Sandbox 2008: An ACM Siggraph Videogame Symposium. Los Angeles: Association for Computing Machinery, 2008. v. 2. p. 149-156.

174. PASSOS, E. ; SILVA, J. ; NASCIMENTO, G. ; CLUA, E. W. G. ; KOZOVITS, L. . Fast and Safe Prototyping of Game Objects with Dependency Injection. In: VII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2008 - Computing Track - Full Papers, 2008, Belo Horizonte. Proceedings of the VII Brazilian Games and Digital Entertainment and Games. Belo Horizonte: Sociedade Brasileira da Computação, 2008. p. 64-69.

175. PASSOS, E. ; JOSELLI, M. ; ZAMITH, M. ; ROCHA, J. ; MONTENEGRO, A. ; CLUA, E. W. G. ; FEIJO, B. . Supermassive Crowd Simulation on GPU based on Emergent Behavior. In: VII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2008 - - Computing Track - Full Papers, 2008, Belo Horizonte. Proceedings of the VII Games and Digital Entertainment Symposium. Belo Horizonte: Sociedade Brasileira da Computação, 2008. p. 70-75.

176. MACHADO, A. ; CLUA, E. W. G. ; CORREA, M. ; SOARES, F. . Uma Ferramenta para Apoio ao Ensino de Programação Declarativa. In: VII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2008 - - Computing Track - Full Papers, 2008, Belo Horizonte. Proceedings of the VII Games and Digital Entertainment Symposium. Belo Horizonte: Sociedade Brasileira da Computação, 2008. p. 76-82.

177. PASSOS, E. ; MONTENEGRO, A. ; AZEVEDO, V. ; APOLINARIO, V. ; POZZER, C. ; CLUA, E. W. G. . Neuronal Editor Agent for Game Cinematography. In: VII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2008 - - Computing Track - Full Papers, 2008, Belo Horizonte. Proceedings of the VII Games and Digital Entertainment Symposium. Belo Horizonte: Sociedade Brasileira da Computação, 2008. p. 91-97.

178. JOSELLI, M. ; CLUA, E. W. G. ; MONTENEGRO, A. ; PAGLIOSA, P. ; ZAMITH, M. ; LEAL, R. ; VALENTE, L. ; FEIJO, B. . An Adaptative Game Loop Architecture with Automatic Distribution of Tasks between CPU and GPU. In: VII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2008 - - Computing Track - Full Papers, 2008, Belo Horizonte. Proceedings of the VII Games and Digital Entertainment Symposium. Belo Horizonte: Sociedade Brasileira da Computação, 2008. p. 115-120.

179. PIRES, D. R. ; PASSOS, E. ; CLUA, E. W. G. . Posicionamento de Câmeras por meio da Simulação Física. In: VII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2008 - - Computing Track - Full Papers, 2008, Belo Horizonte. Proceedings of the VII Games and Digital Entertainment Symposium. Belo Horizonte: Sociedade Brasileira da Computação, 2008. p. 133-140.

180. RAMOS, J. A. ; ESPERANZA, C. ; CLUA, E. W. G. . A Progressive Vector Map Browser. In: X Brazilian Symposium on GeoInformatics, 2008, Rio de Janeiro. Proceedings of the X Brazilian Symposium on GeoInformatics. Porto Alegre: Sociedade Brasileira da Computação, 2008. p. 127-138.

181. CLUA, E. W. G.; ZAMITH, M. ; PAGLIOSA, P. ; CONCI, A. ; VALENTE, L. ; MONTENEGRO, A. . The GPU Used as a Math Co-Processor in Real Time Applications. In: Brazilian Symposia on Games and Digital Entertainment, 2007, Porto Alegre. Proceedings of the Brazilian Symposia on Games and Digital Entertainment. Porto Alegre: Sociedade Brasileira da Computação, 2007. p. 37-43.

182. SALGADO, A. ; CONCI, A. ; CLUA, E. W. G. . Simulação Visual de Ondas Oceânicas em Tempo Real Usando a GPU. In: Brazilian Symposia on Games and Digital Entertainment, 2007, Porto Alegre. Proceedings of the Brazilian Symposia on Games and Digital Entertainment. Porto Alegre: Sociedade Brasileira da Computação, 2007. p. 27-36.

183. ZAMITH, M. ; CLUA, E. W. G. ; CONCI, A. ; VALENTE, L. ; PAGLIOSA, P. ; MONTENEGRO, A. . Parallel Processing between GPU and CPU: Concepts in a Game Architecture. In: 4th International Conference Computer Graphics, Imaging and Visualization, 2007, Bangkok. Computer Graphics, Imaging and Visualisation - New Advances- edited by E. Banissi, M. Sarfraz, and N. Dejdumrong, published by the IEEE Computer Society. London: IEEE Computer Society, 2007. p. 115-120.

184. CLUA, E. W. G.. Arquitetura e Processos de Desenvolvimento de jogos 3D de Terceira Geração. In: XXI Simpósio Brasileiro de Engenharia de Software, 2007, joão Pessoa. Mini-cursos do XXI Simpósio Brasileiro de Engenharia de Software. Porto Alegre: Sociedade Brasileira da Computação, 2007.

185. CLUA, E. W. G.; EVANGELISTA, B. ; MATTOS, B. ; MATTOS, E. . desenvolvimento de jogos em XNA. In: 20th Symposium on Computer Graphics and Image Processing, 2007, Belo Horiozonte. Revista de Informática e Tecnologia. Porto Alegre: Sociedade Brasileira da Computação, 2007. v. 15.

186. FONSECA, F. ; FEIJO, B. ; DREUX, M. ; CLUA, E. W. G. . A Parallel Approach for Visualization of Relief Textures. In: International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, 2006, Plzen. Proceedings of the International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, 2006.

187. FEIJO, B. ; CLUA, E. W. G. ; HISSA, H. . Visualization and simulation of micro-catchments using 3D Game Technology. In: Workshop on High Resolution Digital Soil Sensing and Mapping, 2006, Rio de Janeiro. Proceedings of the International Union of Soil Sciences (IUSS), 2006.

188. KOZOVITS, L. ; ESPERANZA, C. ; FEIJO, B. ; CLUA, E. W. G. . Uso de Quadfields para Otimizar a Largura de Banda em Jogos Multi-Jogador. In: Brazilian Symposia on Games and Digital Entertainment, 2006, Recife. Proceedings of the Brazilian Symposia on Games and Digital Entertainment. Porto Alegre: Sociedade Brasileira da Computação, 2006.

189. MALUK, W. ; CLUA, E. W. G. . An Object-Oriented Approach for Hierarchical State Machines. In: Brazilian Symposia on Games and Digital Entertainment, 2006, Recife. Proceedings of the Brazilian Symposia on Games and Digital Entertainment. Porto Alegre: Sociedade Brasileira da Computação, 2006.

190. CLUA, E. W. G.; PAGLIOSA, P. ; FEIJO, B. . Visualização, Simulação e Games. In: Jornada de Atualização em Informática da Sociedade Brasileira da Computação, 2006, Campo Grande. Atualizações em Informática. Rio de Janeiro: Editora Puc-Rio, 2006. p. 127-186.

191. CLUA, E. W. G.; BITTENCOURT, J. . Desenvolvimento de Jogos 3D: Concepção, Design e Programação. In: Jornada de Atualização do XXV Congresso da Sociedade Brasileira da Computação, 2005, São Leopoldo. XXIV Jornadas de Atualização em Informática. Porto Alegre: Sociedade Brasileira da computação, 2005. v. 24. p. 1313-1357.

192. CLUA, E. W. G.; FEIJO, B. ; DREUX, M. ; FONSECA, F. . Software Shaders for interactive environments using relief impostors. In: Sibgrapi, 2004, Curitiba. Proceedings of the Sibgrapi, 2004. p. 284-291.

193. CLUA, E. W. G.; DREUX, M. ; FEIJO, B. . Utilização de Nailboards dinâmicos para paralelização do pipeline gráfico entre CPU - GPU. In: WJogos, 2003, Salvador. Anais do WJogos, 2003.

194. CLUA, E. W. G.; DREUX, M. ; FEIJO, B. . A Shading Model for Image-based Rendering Objects. In: Sibgrapi, 2001, Florianópolis. Anais do Sibgrapi, 2001. p. 138-145.

195. FEIJO, B. ; DREUX, M. ; CLUA, E. W. G. ; BATTAIOLA, A. L. ; KOZOVITS, L. ; POZZER, C. . Desenvolvimento de Jogos em Computadores e Celulares. In: Simpósio Brasileiro de computação gráfica e processamento de imagens, 2001, Florianópolis. Revista de Informática Teorica e aplicada. Porto Alegre: Sociedade Brasileira da Computação, 2001. v. 8. p. 7-46.

196. CLUA, E. W. G.; GATTASS, M. ; DREUX, M. . 2D texture refinement using procedural functions. In: Information Visualization, 1999, Manchester. Information Visualization Proceedings, 1999. p. 452-456.

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